

Pitch to client, ideation, workshopping, UI design, interaction design, illustration, iconography, game logic
During my time at Pushbutton, we had the opportunity to pitch a design for a new online scratch card-like game to Camelot. I led the design and pitch of the game and won the company this initial contract which led to further work. I worked closely with a small team of developers to flesh out the initial isometric maze concept into a complete game and one of the requirements was for the design to feature 4 smaller mini games within. I worked on wireframes and sketches for the overall flow of the game before created high fidelity designs, and assets for implementation. This was a very diverse project with me contributing illustrations, icons, motion design and even the sfx and musical for the final game.

Ideation, workshopping, UI design, interaction design, illustration, iconography, game logic
Due to the successful launch of our first contract with Camelot we were offered a second project to adapt a physical scratch card into a digital online mini game. I mapped out the information that was required and created wireframes for various layouts before working on the high fidelity version of the game. For this project I worked on all aspects of the UX and visual design including the illustrations, iconography and motion design.